This simple task seems to be impossible in Fusion. I want to snap to the quad of the circle sketch and move it to the edge of the solid. Not having them in Fusion one of the most serious disadvantages that makes me put it off. I cannot imagine working fast and precise without snaps. I came across this subject because I was looking a solution with regards to osnaps/snaps. Tsplines in Fusion are much weaker than those in Rhino. Tsplines in Rhino 5 are much weaker than 3D Max polygonal modeling. Not possible to insert an edge between edge/polygon ring, not possible to select if you want it to be inserted based on the distance, neither then a percentage. Fusion Tsplies functional is very limited. Tsplines are really not the same I use in Rhino.Fusion 360 seems to be quite impressive and really easy to get on with, but there are few serious disadvantages that won’t let me migrate to it. I use both of these application but thinking about something in between. I was looking something as fast as Rhino, but with parametric touch as SolidWorks. I just gave Fusion 360 a try after I got to know that Rhino 6 will not have Tsplines aboard. I know of much better ways to handle this with the snapping options I talked about earlier and if you or the other devs would like to discuss this I am always available to talk. Please make sure you let the Devs know NOT to create constraints based on snaps, or at the very least allow us to turn that on and off because automatic constraint creation drives me and many others crazy in other CAD apps. "There is some question, for a parametric modeler, whether OSnaps, if we implemented them would create persistent constraints (think quadrant points on a circle - is that just a temporary snap, or a constraint that says this point has to always be on a quadrant point?)." Since we already know why they can do it faster in those apps we will move on. Why do they do this because then can model out a design 10x faster in those apps. They saw the need and so should Autodesk. This is why Modo and Solidworks jumped into bed together. The smart shops that develop prototypes of new design concepts will use a polygon modeler like Maya, 3dsmax, Modo, Lightwave.etc. Don't get me wrong I never want to stop using those apps but I would like to spend more time in Fusion getting things done and less time jumping back and forth. I need fast ways to do this and what I find myself doing is relying more and more on Maya and Lightwave. I don't care if they are parametric or not and let me explain why.įast conceptual design and iteration.My clients have ideas and most of the time those ideas are not fully realized. I could go on and on about whats missing from the T-Spline environment but I will leave that for another day.Īll CAD, polygon, sub-d, and NURBS modeling apps can benefit from snaps. In T-splines when splitting faces you do get a snap to the middle of a line but that's it, and I have to be honest all that does is tease at whats possible and show a limitation of the tools. Take any Maya or 3dsMax user tell them they can't use snaps and watch them flip out. I now find myself using T-Splines more and more and now I'm pulling my hair out because I don't have this basic functionality. Like I said this is just my opinion there is some thought that believes that you should not need object snaps, that OSnaps are really more appropriate for a non-parametric modeler like Rhino or AutoCAD."Īh but here we have our first issue Fusion is BOTH parametric and non-parametric. The other issue in question here is I have seen things get less then 10 votes and next thing I know it's a new feature.and yes I understand that the code was probably in place and it took little effort to impliment said feature, but anything that has 100+ votes should be considered to be important in the grand scheme of things. If I want to project a point, line, arc, etc.I will hit the P key and project it.I should be able to do the same with snaps. Case in point thank god we can turn off auto projection because it clutters up a sketch very fast. Sometimes I just want to snap to a point, sometimes I just want to snap to an edge or a center point. I don't always want to snap to everything. Of the reasons I never complained about not have toggle options for snaps is because of the intelligent snaps that do exist, but I have to be honest sometimes the intelligent snaps are annoying at best and I would like to disable them and just do manual snapping.
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